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8 posts tagged with "release"

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Momo the Monster

Summary

Compatibility with SDK 3.2.0

Changes

  • Updates the package manifest to use ^3.1.x instead of 3.1.x to enable compatibility with the just-released 3.2.0 and beyond.

Merlin

Changelog

  • Adds events for image loader and text loader #96
  • Add error for when scripts don't have program assets during scene scanning
  • Catch serialization errors when upgrading scene behaviours

Merlin

Changelog

  • Upgrading nested prefabs from U# 0.x projects should now be handled properly #82
  • Fixes for float -> int truncation and precision contributed by @ureishi #79
  • Fix for casts from char -> float types contributed by @ureishi #80
  • Fixes for string composite assignment contributed by @ureishi #29
  • Fixes for equality between two null constants contributed by @ureishi #30
  • Fix for checking event compatibility with built-in events to not only check event name, this would cause issues if you tried to register an event without the correct parameters for a built-in event.
  • Fix to show jagged array fields if they are marked with OdinSerialize, but private
  • Adds Curl errors that Unity now likes to throw with the menu updates to the event filter for log watcher
  • Fix for inter-prefrab references on instantiated prefabs not applying correctly in some cases, because Unity
  • Prevent running upgrade process on intermediate build prefabs
  • Workaround for a case where Unity thinks an object is a prefab when it isn't during the prefab build process which could cause the process to fail

Merlin

Changelog

  • Fixes to allow sync on arrays of user defined enums
  • Move refresh program assets menu to VRChat SDK > Udon Sharp menu for consistency
  • Mitigate issues with UdonSharpProgramAsset cache havinbg problems when program assets are deleted
  • More specific error in the case a program asset's script reference goes null

Merlin

Changelog

  • Fixes sync check to allow syncing user defined enums again, reported by techanon #75
  • Use explicit SyntaxTree reference in UdonSharpUpgrader to avoid compile issues with a Unity package that has a bad namespace declaration, reported by Vesturo

Momo the Monster

Changelog

  • Adds logging for what is not supported when hit in early compile phases.
  • Fixes for inspector issues
  • Make U# assembly definitions reset caches
  • Create data locator after importing samples
  • Fixes issue due to Udon Networking changes
  • Adds sync type checking
  • Updates Readme with VPM Usage Instructions